I’ve racked up somewhere around 500 hours in Path of Exile 2 since the early access gates swung open, and yeah—it’s a monster of an ARPG. Combat just snaps into place, and that huge skill tree is one of the game’s crown jewels. Still, I can’t pretend it’s hitting every note yet. Patches like 0.3.1 have smoothed out loot drops and tweaked boss fights, but we’ve still got gaps. Running my Huntress into late game and eyeing those Druid teasers has been a blast, but with a few smart changes, this could be a forever-game. Right now, I’d say the balance between grind and satisfaction needs more tuning—and grabbing PoE 2 Items has kept me sane when I just want to skip the slog and test something big.
Endgame Needs Structure
The Atlas feels a bit too loose. At first, the open nature is refreshing, but after dozens of maps, it starts to feel directionless. Progress markers or unlockable challenges could help, maybe a “Conqueror Vault” every 50 clears to give that dopamine hit. And playing co-op is clunky—only the host gets map progress, which kills a lot of group momentum. Shared Guild Atlases would solve the whole "whose map is this?" argument. If we’re all burning maps together, our progress should be pooled.
Loot Flow and RNG Pain
GGG has improved drops, but those long dry spells still sting. Running a couple hundred maps without anything meaningful feels bad. The reward curve needs smoothing so you’re getting small wins every session instead of banking on rare lucky streaks. Maybe better base drop rates or a pity system could keep the grind feeling worthwhile. And while we’re at it, cheaper passive refunds would make experimentation less punishing—you shouldn’t need to stockpile regrets just to try a new build.
Quality of Life and Performance
Travel’s another sticking point. I’ve lost way too much time hoofing it back to a waypoint after forgetting a portal scroll. Small tweaks like built-in return portals could save minutes every run. Performance is decent, but in big fights the frame rate can dip. With so much happening onscreen—AOE explosions, particle effects—the game really should aim for a locked smooth frame rate, especially for players with strong rigs looking for that 120fps dream.
Keeping the Fun Alive
There are moments when waiting for fixes or grinding for currency feels like hitting a wall. That’s when I’ll splash out on something shiny, and going through acheter item poe 2 has been a way to jump straight into weird, high-cost builds without days of farming. But if GGG tightens up the Atlas progression, evens out loot flow, tweaks co-op systems, and polishes the market, PoE2 could dominate for years. Until then, I’ve still got maps to run and plenty of ideas to test.